Live Video and Live Audio Streaming Architecture
Live Video and Live Audio Streaming Architecture Real-time video and audio streaming combines capture, processing, and delivery. The goal is to keep latency low, adapt to bandwidth changes, and stay reliable for audiences around the world. A solid architecture uses standard protocols and scalable services, so a stream can travel from the camera to a viewer with minimal delay. Core stages help planners align teams and tools: Ingest: an encoder sends a stream to a streaming server using RTMP/S or WebRTC. It should support authentication and secure transport. Transcode and packaging: the server creates multiple quality levels and packages them into segments (for example, CMAF fMP4) for HTTP delivery. Origin and CDN: segments are stored at an origin and cached by a content delivery network to reach distant viewers quickly. Delivery and playback: players in browsers and mobile apps fetch the right bitrate and assemble segments in real time. Monitoring and safety: health checks, alerts, and access controls keep the system stable. Two common delivery patterns exist. Standard streaming serves a wide audience with HLS or DASH at multiple bitrates. Low-latency options add LL-HLS or Low-Latency DASH, sometimes with WebRTC for near real-time pages, best used in controlled groups or communities. ...