3D Graphics and Rendering in Web Applications

3D Graphics and Rendering in Web Applications Web apps are no longer limited to text and images. 3D graphics add depth, clarity, and interactivity for product tours, data visualization, and immersive experiences. A typical 3D scene combines geometry, textures, lights, and a camera. The browser sends instructions to the GPU, which renders a new image for every frame as the scene or the viewer changes. In practice, a few ideas drive every frame: geometry and materials define shape and look, shaders compute color and lighting, and the camera determines perspective. Small changes in a mouse drag or a touch gesture rotate the model and update the view. This loop runs many times per second, so efficiency matters. ...

September 21, 2025 · 2 min · 399 words

3D Reconstruction and Depth Sensing in Computer Vision

3D Reconstruction and Depth Sensing in Computer Vision 3D reconstruction and depth sensing turn flat images into three dimensional information. They help machines understand the shape, size, and position of objects in the real world. With depth data, computers can measure distances, build models, and plan actions. The methods are diverse, but they share a common goal: recover the geometry of a scene from visual data. Depth sensing in practice ...

September 21, 2025 · 2 min · 401 words

Gaming Engines Compared Unity Unreal and Beyond

Gaming Engines Compared Unity Unreal and Beyond Choosing a game engine matters for project goals, team size, and time to market. Unity, Unreal, and Godot each offer different strengths. This guide compares core features and helps you pick the right path for your next project. Unity shines with approachable workflows, broad platform reach, and a rich asset ecosystem. It supports mobile, desktop, and VR, and it uses C# for scripting, which many new developers find welcoming. The editor emphasizes rapid iteration and a wide library of tools and assets. For small teams and quick prototyping, Unity often saves time and reduces risk. ...

September 21, 2025 · 2 min · 361 words