Gaming Engine Architectures and Systems
Gaming Engine Architectures and Systems A game engine combines many pieces: rendering, physics, input, audio, AI, and more. Architects choose patterns that balance speed, flexibility, and ease of maintenance. The goal is to keep the frame rate smooth while letting teams add new features without rewriting core parts. Key architectural patterns Monolithic engines keep many subsystems together, which can be fast to develop but hard to scale. Entity-Component-System (ECS) focuses on data, not behavior, making it easier to optimize and parallelize. Data-oriented design uses contiguous memory layouts to improve cache hits and performance. The rendering and update loop A typical cycle runs in a fixed rhythm: ...