Gaming Architectures: From Client-Server to Cloud Gaming
Gaming Architectures: From Client-Server to Cloud Gaming Gaming architectures have shifted from the classic client‑server setup to cloud gaming and hybrid models. The core idea is simple: a player’s device sends input, while the game logic, rendering, and sometimes the entire world runs on a remote system. This frees players from fast hardware and large downloads, yet it hinges on a steady network to keep the experience smooth. Staying with the traditional client‑server approach, the client handles the user interface while a central server maintains the game state and enforces rules. The flow is input → server → state update → frame sent to the device. This works well on PC and console, but it can demand low latency connections and robust servers, especially in multiplayer games. ...