Developing Games: From Mechanics to Engines
Developing Games: From Mechanics to Engines Developing a game often starts with a simple feeling: how does it play, how does it respond, and what rules make it fun? Those feelings come from mechanics—the core ideas that guide player actions. When you describe them clearly, you can test them quickly with a tiny prototype. If the play feels right, you gain momentum to build a real engine that can handle more features without breaking the rules. ...