Gaming Architectures: From Client-Server to Cloud Gaming

Gaming Architectures: From Client-Server to Cloud Gaming Gaming architectures describe how games are built and delivered to players. Over the years, we moved from the classic client-server setup to modern cloud gaming. The choice affects performance, cost, and where you upgrade hardware. This article explains the main ideas and what they mean for players and developers. In a traditional client-server model, the game runs on the player’s device or console, while a central server handles multiplayer state and rules. The client renders graphics, inputs are sent to the server, and updates travel back and forth. This keeps things predictable and responsive, but it depends on your network speed and consistency. ...

September 21, 2025 · 2 min · 393 words

Gaming Infrastructure: From Cloud to Console

Gaming Infrastructure: From Cloud to Console Gaming infrastructure spans three main layers: cloud services, edge computing, and the device you use to play. The cloud runs scalable game servers, stores player data, and handles live operations. Edge nodes sit closer to players to cut delays. Consoles or streaming devices connect to these layers and present the final experience. When these parts work well together, players get smooth matches, fast downloads, and stable sessions. ...

September 21, 2025 · 2 min · 396 words