Gaming in the Cloud: Scalability and Immersion

Gaming in the Cloud: Scalability and Immersion Cloud gaming moves the heavy lifting from the local device to powerful data centers. By running engines, physics, and AI in the cloud, studios can scale to thousands of players, respond to traffic spikes, and support cross‑device play. Players gain access to high‑end games on inexpensive hardware, while publishers pay for capacity on demand. The result is a flexible delivery model where performance follows demand, not a fixed hardware budget. It also opens options for new genres that rely on shared, server‑side simulations. ...

September 21, 2025 · 2 min · 337 words

Gaming Architectures: From Client-Server to Cloud Gaming

Gaming Architectures: From Client-Server to Cloud Gaming Gaming architectures describe how games are built and delivered to players. Over the years, we moved from the classic client-server setup to modern cloud gaming. The choice affects performance, cost, and where you upgrade hardware. This article explains the main ideas and what they mean for players and developers. In a traditional client-server model, the game runs on the player’s device or console, while a central server handles multiplayer state and rules. The client renders graphics, inputs are sent to the server, and updates travel back and forth. This keeps things predictable and responsive, but it depends on your network speed and consistency. ...

September 21, 2025 · 2 min · 393 words