Gaming Architectures: Latency, Scale, and Immersion
Gaming Architectures: Latency, Scale, and Immersion Gaming architectures shape how players feel. Latency, scale, and immersion are tightly linked: the speed of messages, the size of the world, and the sense of presence all depend on choices in code and infrastructure. A good design keeps players in the moment, even when the network is imperfect. Latency matters most in fast games. A roundtrip time (RTT) above a few tens of milliseconds can be noticeable. Target values vary by genre, but many titles aim for under 50 ms of responsive input. Distance, routing, and server load add delay. To soften the effect, developers use prediction on the client, smooth interpolation between updates, and optional reconciliation where the server can correct mistakes without breaking immersion. For example, if you press shoot, the client shows the shot instantly while the server later checks hits, reducing perceived delay. ...