Gaming: Architecture, Engines, and Real-Time Rendering
Architecture, Engines, and Real-Time Rendering in Games Real-time games run by a fast, repeatable loop. The software architecture divides work into CPU tasks—updating objects, physics, and AI—and GPU tasks—rendering the scene to the screen. A clean separation and a compact data flow help keep frames steady and predictable for players around the world. Game engines provide tools for this split. They organize scenes, manage resources, and handle platform differences. A scene graph or an entity-component system helps store what exists in the world. Popular choices like Unity and Unreal show different philosophies: Unity favors quick iteration and accessible tooling, while Unreal pushes toward high visual fidelity. The right choice depends on project scope, team size, and target devices. ...