Gaming: From Engines to Immersive Experiences
Gaming: From Engines to Immersive Experiences Game engines are more than software; they are creative ecosystems. They handle rendering, physics, input, and many tools that shape a game from idea to playable product. In recent years Unreal Engine and Unity became common names, while Godot offers a lighter, open option. Each engine has roots in different goals: Unreal for visual fidelity and big teams, Unity for rapid prototyping and broad platforms, and Godot for openness and small teams. The choice depends on project goals, team size, and platform targets. ...