Gaming From Concepts to Large-Scale Worlds

Gaming From Concepts to Large-Scale Worlds Starting a game is easy to imagine, but turning a concept into a living, large world takes planning. The path moves from a spark of an idea to systems that can grow with players, regions that feel distinct, and rules that stay consistent. From concept to core systems Define the core loop: what players do, how they feel, and what they strive for. Set a minimum viable world (MVW): a small test map that proves the idea works. Create a simple data model: regions, NPCs, items, and events. Keep it modular so parts can grow later. Designing for scale ...

September 21, 2025 · 2 min · 339 words